﻿building_uranium_mine = {	
	building_group = bg_uranium_mining
	texture = "gfx/interface/icons/Mod_Nuclear_Building_Icons/uranium_mine.dds"
	city_type = mine
	levels_per_mesh = 5
	required_construction = construction_cost_medium
	terrain_manipulator = mining
	
	ai_value = 1600

	unlocking_technologies = {
		nuclear_material_process
	}

	production_method_groups = {
		pmg_mining_equipment_building_uranium_mine
		pmg_explosives_building_uranium_mine
		pmg_steam_automation_building_uranium_mine
		pmg_train_automation_building_uranium_mine
		pmg_ownership_capital_building_uranium_mine
	}
}

building_rad_fungus_cave_farm = {	
	building_group = bg_rad_fungus_farm
	texture = "gfx/interface/icons/Mod_Nuclear_Building_Icons/rad_fungus_cave_farm.dds"

	city_type = mine
	levels_per_mesh = 5

	required_construction = construction_cost_medium
	terrain_manipulator = mining

	ai_value = 1600
	
	unlocking_technologies = {
		nuclear_fuel_refinement
	}

	production_method_groups = {
		pmg_base_building_rad_fungus_cave_farm
		pmg_mechanized_harvesting_building_rad_fungus_cave_farm
		pmg_train_automation_building_rad_fungus_cave_farm
		pmg_ownership_capital_building_rad_fungus_cave_farm
	}
}

building_ancient_arsenal_scavenge = {	
	building_group = bg_ancient_arsenal_scavenge
	texture = "gfx/interface/icons/Mod_Nuclear_Building_Icons/ancient_arsenal.dds"
	city_type = mine
	levels_per_mesh = 5
	required_construction = construction_cost_medium
	terrain_manipulator = mining

	ai_value = 1600
	
	unlocking_technologies = {
		nuclear_material_process
	}

	production_method_groups = {
		pmg_base_building_ancient_arsenal_scavenge
		pmg_train_automation_building_ancient_arsenal_scavenge
		pmg_ownership_capital_building_ancient_arsenal_scavenge
	}
}
